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Warcraft 3 tower defense
Warcraft 3 tower defense






warcraft 3 tower defense

- This is where we set which unit spawns on each level.There is no formula of making the terrain so I will just show you 3 examples of how the terrain could look like: But making all spots equal is a good thing. Some player spots are often the "best" and in some spots people often leave because they are bored in that spot. It needs to be fair for all players though it not always is. This is also a thing we can prevent in the coming tutorial. But sometimes people like to build in eachother's spots which cause lots of angry faces. Normally every player in a TD each have their own spot and a creep resource. After around 20-30 levels of creeps you will often win the game. When all creeps in a TD are dead, the next level will start, this level have either stronger or more creeps. So when the amount of lives pass 0, all players will lose the game. When they enter it, all players will lose a life which they have a limited amount of. So if monsters pass your maze they will most likely walk into another players maze and probably after that walk into some kind of gate or boat. This means that the towers in example #1 can hit the creeps for a greater amount of time than the towers in example #2. If you count the squares the units have to move to, until they are safe, it will be: As you see in these two examples the units will have to move much longer to escape the towers in example #1.








Warcraft 3 tower defense